TCP Socket Programming in Unix Using C Programming
🎯 Introduction to TCP Socket Programming in Unix using C Programming
TCP (Transmission Control Protocol) is a widely used transport layer protocol in networking that provides reliable, ordered, and error-checked delivery of data between applications. Socket programming allows communication between processes on different or the same devices over a network using TCP/IP protocols. In this blog post, we will explore how to implement a simple ECHO CLIENT-SERVER communication using TCP sockets in C programming language on a Unix-based system.
🎯 Concept of TCP Socket Programming
Socket Programming is a powerful paradigm for network communication, and TCP sockets offer a reliable, stream-oriented, connection-based communication channel. The TCP server listens for incoming connections, and when a client connects, a new socket is created for that client, allowing data exchange between the client and the server. The TCP client establishes a connection with the server and can send and receive data through the established connection.
🎯 ECHO Server Implementation
Let's start by explaining the server implementation:
🎯 ECHO Client Implementation
Next, let's explain the client implementation:
🎯 Explanation and Output
The provided C programs are a basic implementation of an echo server-client communication using TCP sockets in Unix. The server listens on IP address "172.16.29.78" and port 1012. The client connects to this IP and port and sends messages to the server.
When you compile and run the server using ./tser, it should print "BIND VALUE: 0", indicating that the socket was successfully bound to the specified IP and port. The server will be ready to accept incoming connections. When a client connects, the server will create a new process to handle the communication with that client.
Then, compile and run the client using ./tcli. It should print "CONNECT 0", indicating that the client successfully connected to the server.
The client will prompt you to "ENTER THE MESSAGE". Type any message, and the client will send it to the server. The server, upon receiving the message, will print "MESSAGE FROM CLIENT: <message>" and then send the same message back to the client. The client will then print "RECEIVED FROM SERVER: <message>".
In this blog post, we explored the concepts of TCP socket programming in Unix using C programming language. We implemented a simple echo client-server communication, where the client sent messages to the server, and the server echoed the same message back to the client. The code demonstrated the basic flow of socket programming, including socket creation, binding, listening, accepting connections, and data exchange.
🎯 Key Points
Socket programming enables communication between processes over a network using TCP/IP protocols.
TCP sockets provide reliable, ordered, and error-checked data delivery between applications.
The server creates a socket, binds it to an IP and port, and listens for incoming connections.
The client creates a socket, connects to the server's IP and port, and can send and receive data.
The server can handle multiple clients using fork() to create child processes for each new connection.
Communication between the client and server happens through read() and write() functions.
Remember that this is a basic example, and in real-world applications, error handling, security measures, and other features would be crucial considerations. Additionally, it's essential to understand that fork() for handling multiple connections is not suitable for high-performance servers. In such cases, a more advanced approach, like using threads or asynchronous I/O, would be more appropriate.